A downloadable game for Windows

    Rocket Science was a 3 week class project made by a team of 5 students. It's a first person puzzle platformer,  where you use the power of a rocket launcher to surpass obstacles.

    For this particular game I was the sole level designer and occasionally assisted in the coding. I planned out and constructed all the play environments, and built and scripted both the Exit Door and Killer Spikes assets.

    When I was build the levels, I really wanted to give a certain flexibility to play, such that people inexperienced with this sort of gameplay would play the level in a vastly different way to those who do, so I would often build certain puzzles with cheeky little exploits for people who have experience with the levels. The most common example would be platforms that are theoretically reachable, but only by people who're used to the unique movement system.

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Rocket Science Release Build.exe 635 kB

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